Lexicant

Players: Two or more

The players takes turns adding a letter to the beginning or end of a word stem, avoiding completing a valid word.

Description

The first player writes a letter on a sheet of paper. The players then take turns in adding a letter to the beginning or end of this stem to form part of a word, but avoiding actually completing a word. The first player forced to create a word, of at least three letters, loses.

A key part of the game is that the player adding a letter can choose to bluff that they have a word in mind. The next player can then choose to challenge them to reveal their word. If they cannot name a word, the bluffer loses; otherwise the challenger loses.

Example

In this game Blue starts with "L":

Example

Red adds an "S", thinking of "SLOW":

Example2

Blue adds an "E", thinking of "SLED":

Example3

Red adds an "E", thinking this will force Blue to make "SLEEP" or "SLEET" and lose:

Example4

But Blue adds an "A", thinking of "ASLEEP" which will make Red lose:

Example5

At this point Red can only think of "ASLEEP", which loses the game, so bluffs and adds an "E" thinking it might persuade Blue it's something to do with "MEASLES":

Example6

Blue calls "Bluff!" and, because Red cannot name a word, wins the game.

Variations

For more variety at the beginning of the game some players say that only words of at least four letters lose the game.

Lexicant is a variant of a popular spoken word game, Ghost, in which players take turns in adding letters to the end of a stem. The player who completes a word loses. Each player has five lives, indicated by the letters of the word "ghost".

Other games like Lexicant: Scrambled Word Ladders, Word Ladders


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